Esports Betting Market Share & Trends 2034
“Bettors want more ways to engage with their favourite players, not just teams or match outcomes. Suchar chalks this growth up to the fact each title had something compelling to offer in 2024. The betting growth identified by Oddin.gg in its report was driven by across-the-board jumps in all four, signalling healthy growth in the highest volume titles. Counter-Strike 2 saw a 99% YoY hike, Dota 2 a 90% jump, League of Legends a 61% uplift – and Valorant had a standout 175% increase in volume over 2023. A report from supplier Kambi recently showed that esports was the fifth-largest sport for betting volume this quarter, although Entain has not placed much emphasis on the vertical in recent years.
- The real test will come later in the year, when most of esports’ major tournaments take place.
- With more than $2.8 billion in revenue for 2025, it is now a mainstream powerhouse.
- The global Esports Betting Market size is projected to reach USD 16.21 billion in 2025, growing further to USD 54.03 billion by 2034 at an estimated CAGR of 13.7% from 2025 to 2034.
- There are over 74 million active esports bettors, a dramatic increase from previous years.
- Whether you’re a player, a bookie, or a matched bettor, there’s an excellent chance of future profits to be made from eSports.
New markets, especially in countries across Asia, Africa, and the Middle East, also offer untapped potential for growth. As betting becomes a bigger part of the esports industry, it’s unlocking new income streams for teams, platforms, and developers. Money flows into the industry, including media rights, fantasy leagues, and NFTs.
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These assets offer fans a way to own part of the experience and support their favorite esports teams. For both gaming companies and betting operators, strong media exposure means higher traffic and better user acquisition. According to our research on top esports companies, those with solid media strategies consistently outperform others in engagement and earnings. Reports show that over half (51%) of the esports audience is comprised of Gen Z, with millennials being about 43% of the demographic. This isn’t surprising when we imagine the typical person who plays video games.
It has a projected compound annual growth rate (CAGR) of 12.9% through 2025. From there, it is expected to reach approximately $20.39 billion by 2029, maintaining a similar growth pace. Today, more people bet on esports using mobile devices than desktop computers. As apps improve and mobile games gain traction, the esports betting industry will continue to evolve. Hence, betting platforms need quality iGaming software development to stay competitive and user-friendly.
Demographic Shifts and User Behavior in Esports
The COVID-19 pandemic has fast-tracked the convergence between traditional elite sports and live bet esports. Even those who previously brushed off esports as different from real sports are now facing the perspective of the International Olympic Committee (IOC) president, Thomas Bach. As technological innovation continues and more regulated markets appear, the potential for this sector is massive. Analysts predict continuing growth, reaching $3.5 billionin revenueby 2029. Esports bettors are placing larger, more calculated bets based on game knowledge and the level of competition. ESports betting faces unique technical challenges including game updates that change bet365 login mechanics, tournament delays, technical issues affecting matches, and the need for rapid adaptation to new games and formats.
Part of its monumental growth is likely a result of the game’s relative youth compared to the other big titles, having only been released in 2020, meaning more room for maturity. Betway already sponsors quite a few teams, but further expansion for esports is always good. The company shuttered its esports-facing brand Unikrn in 2023, months after the acquisition of Sportsflare.
As more esports events attract large audiences, betting platforms are turning to esports software solutions to meet the new demands. These changes are reshaping how games are watched, played, and monetized. The global esports audience is expected to hit 896 million people worldwide by 2029, and investors are taking notice. The Esports World Cup, the largest esports and gaming event that brings together over twenty different game titles, is one hot topic driving esports into the mainstream. The 2024 event had sponsors from sectors beyond gaming, like Kit Kat and Adidas, and captured mainstream attention with articles in Forbes, BBC, CNBC, USA Today, among others.
